以下の見た目を実現する

結論(例)
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 |
using System; using System.Collections.Generic; using UnityEngine; [Serializable] public struct DebugAudioPair { public AudioClip clip; public string key; public float volume; } public class DebugSoundEmitter : MonoBehaviour { [SerializeField] DebugAudioPair[] pairs; } |
